FOR HONOR Walkthrough Part 1 – APOLLYON Campaign Story Mode (PS4 Pro Let's Play Gameplay Commen
For Honor Gameplay Walkthrough Part 1 – APOLLYON Campaign Story Mode (PS4 Pro Let's Play Commentary)
For Honor Walkthrough! Walkthrough and Let's Play Playthrough of For Honor with Live Gameplay and Commentary in 1080p high definition at 60 fps. This For Honor walkthrough will be completed showcasing every level, mission, boss, and story ending.
Series Playlist: http://bit.ly/2l1piOm
After a natural catastrophe that pitted the most fearsome warriors in the fight for resources, the bloodthirsty warlord Apollyon believes the people of the Knights, Vikings, and Samurai have grown weak and wants to create an age of all-out war through manipulation of each faction. To this end the perspectives of characters within each faction are shown as events are shaped, battles are waged, and agendas are created as Apollyon works to ensure continuous sparks of conflict between the Legion, the Warborn, and the Chosen.
Players fight against their opponents with their class-specific melee weapons. When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players will be accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.
A tactical combat system, known as "Art of Battle", is initiated when the player encounters other players or player-like AI in the multiplayer or higher health AI in the campaign. Players enter a dueling mode with them wherein players aim at their opponent with their weapon. Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attacks these parts. Choosing the correct position can block the other players' attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes. The strength of each attack can also be decided by players. The system aims at allowing players to "feel the weight of the weapon in [their] hand".
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Developer: Ubisoft Montreal
Genre: Hack and Slash, Action, Fighting
Release Date: February 14, 2017
Platforms: PlayStation 4, Xbox One, Windows PC